Its done! Here is the final asset, now onto developing the suit. I completed this in Substance painter 2, Maya and Marmoset. I changed a few minor elements from the original prop/design (Interior coil and light emitting ports).
Saturday 16 April 2016
Vader Saber completed
Its done! Here is the final asset, now onto developing the suit. I completed this in Substance painter 2, Maya and Marmoset. I changed a few minor elements from the original prop/design (Interior coil and light emitting ports).
Tuesday 12 April 2016
Substance Saber
Finished Building the Saber asset in Maya and now trying to finalize the shading and texturing in Substance painter. Here is a screen cap of the saber in Substance, still some minor tweaking and details to add then Ill do a proper render in Marmoset!
Friday 18 March 2016
Chest and Shoulder Armor Shading/Texture Test
Modeled and textured the shoulder and Chest Armor. Was building this off body geo that felt too slim. Im now re proportioning and beefing up so spacing between elements will change later. Might hop onto building the Cod piece and Saber next.
Tuesday 1 March 2016
Belt and Chest Box Texture tests
Here are some render tests of the Belt and chest box now with Emissives! So got the lights glowing and textures looking like a lived in used asset, not factory fresh which I'm not a fan of. Anyway more tests to come, going to get the body posed and ready for chest armor and fabric tests!
Sunday 21 February 2016
Belt Test
Testing out some renders in Marmoset with maps generated out of Substance Painter. Still trying to teak render settings to get the look I had in SP. I will also separate the Button Geo as they are to be illuminated buttons not dull plastic, so emissive needs applying.
Wednesday 10 February 2016
Beat Bugs finally Announced
WATCH TRAILER HERE
After 11 months or so that Ive been working on this production, the trailer finally got released. I was a senior texture and shading artist for most of it and recently been bumped to Lead supervisor shading and texture artist to help finish off the rest of production. Looking forward to seeing this on Netfix this summer. Read more about the series here:
http://www.usatoday.com/story/life/tv/2016/02/10/netflixs-beat-bugs-has-ticket-ride-beatles-tunes/80058328/
and here:
After 11 months or so that Ive been working on this production, the trailer finally got released. I was a senior texture and shading artist for most of it and recently been bumped to Lead supervisor shading and texture artist to help finish off the rest of production. Looking forward to seeing this on Netfix this summer. Read more about the series here:
http://www.usatoday.com/story/life/tv/2016/02/10/netflixs-beat-bugs-has-ticket-ride-beatles-tunes/80058328/
and here:
Tuesday 2 February 2016
Darth Vader Collar
This is collar asset of my full character Vader sculpt I'm working on. Ill be posting some renders of the chest box and belt soon. I've been busy with work as my current project is cranking down. Renders were done in KeyShot and modeling in Maya. I roughed out the head real quick and will start sculpting that soon as well. In the mean time this is just a temp to show how the collar sits in context.
Sunday 27 September 2015
Panzerkampfwagen VI Tiger Ausf. E
It took me some time, when I had it, but I finally got this Tiger E done! Here it is in naked Geo and Ill be giving it a proper texture and shading job at a later date. But for now enjoy!
Wednesday 25 March 2015
The Butter knife
This piece was a test for the company to print out and mold an asset that would potentially become an functional butter knife for the tourist market. In the end, the dealer that commissioned this test didn't end up going with this method of production and the job was done.
I did finally get around to Rendering this thing out to show what it could have been if the client gave the 3D print method the green light to go for it.
Rendered in Keyshot, modeled in Softimage/Maya combo and textured in Photoshop.
Here is a screen of the wire frame of the knife.
And here is the final 3D printed knife, done in a resin. It Measured about 7 inches in length (I dont remember the exact specific dimensions of all the components).
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