Tuesday, 1 March 2016

Belt and Chest Box Texture tests




Here are some render tests of the Belt and chest box now with Emissives! So got the lights glowing and textures looking like a lived in used asset, not factory fresh which I'm not a fan of. Anyway more tests to come, going to get the body posed and ready for chest armor and fabric tests!

Sunday, 21 February 2016

Belt Test



Testing out some renders in Marmoset with maps generated out of Substance Painter. Still trying to teak render settings to get the look I had in SP. I will also separate the Button Geo as they are to be  illuminated buttons not dull plastic, so emissive needs applying.

Wednesday, 10 February 2016

Beat Bugs finally Announced


WATCH TRAILER HERE

After 11 months or so that Ive been working on this production, the trailer finally got released. I was a senior texture and shading artist for most of it and recently been bumped to Lead supervisor shading and texture artist to help finish off the rest of production. Looking forward to seeing this on Netfix this summer. Read more about the series here:

http://www.usatoday.com/story/life/tv/2016/02/10/netflixs-beat-bugs-has-ticket-ride-beatles-tunes/80058328/

and here: 

Tuesday, 2 February 2016

Darth Vader Collar

This is collar asset of my full character Vader sculpt I'm working on. Ill be posting some renders of the chest box and belt soon. I've been busy with work as my current project is cranking down. Renders were done in KeyShot and modeling in Maya. I roughed out the head real quick and will start sculpting that soon as well. In the mean time this is just a temp to show how the collar sits in context.






Sunday, 27 September 2015

Panzerkampfwagen VI Tiger Ausf. E









It took me some time, when I had it, but I finally got this Tiger E done!  Here it is in naked Geo and Ill be giving it a proper texture and shading job at a later date. But for now enjoy!

Wednesday, 25 March 2015

The Butter knife



So a few years ago I did a freelance piece for carrotwerx.com.
This piece was a test for the company to print out and mold an asset that would potentially become an functional butter knife for the tourist market. In the end, the dealer that commissioned this test didn't end up going with this method of production and the job was done.

I did finally get around to Rendering this thing out to show what it could have been if the client gave the 3D print method the green light to go for it.

Rendered in Keyshot, modeled in Softimage/Maya combo and textured in Photoshop.

Here is a screen of the wire frame of the knife.


And here is the final 3D printed knife, done in a resin. It Measured about 7 inches in length (I dont remember the exact specific dimensions of all the components). 

Sunday, 22 February 2015






Finished up this Vader piece, took longer than I wanted but work has been busy. It looks darker on my laptop but lighter on my work machine. So hopefully its readable :p

Wednesday, 14 May 2014

Tuesday, 30 July 2013



Yuuuuup! Working on another one of these for the next XBOX ONE and Sony PS4 consoles. Cant say exactly what I did on this yet, but its similar to last year with some new additions ;) Anyway I haven't posted in an epoch, been busy with work and life :P Hopefully post some personal work here soon before I go off the grid for awhile....going on a trip to Taiwan and Japan so art production may stop for a bit.

Need to spice things up a bit and go for a wander....been sitting around too much and going stagnant.

As the wise and much respected Bruce Lee once said: 'Running water never grows stale. So you just have to 'keep on flowing.'


Friday, 15 March 2013


Wow, so October was the last time I posted :( A lot has happened since then and a bunch of new work has begun but is still in WIP status. Im back at EA Canada, started another tour in January and will be there will Mid September, and then after that, you'll have to wait and see, big things are on the Horizon!
Anyway here is a self portrait in Silhouette, i was looking at silhouettes today at work and thought it would be nice to do a quick 2D self portrait in...silhouette :P  The weather has been dark and grey so I used that dismal tone in this quick piece. Vancouver is awesome in winter :( Yay sarcasm!