Friday, 26 August 2011

Can you feel the base!!!!


Here is a little update. Adjusted some of his features a bit. More so in the jaw and Traps department. I added the base and logo, which for now I'm happy with. Not sure if i want to damage it or make it new and slick looking (which would be a nice contrast).

Still working on the pectoral anatomy but almost pleased with it. It will soon be time to dump him in mudbox and detail him. I like the paint tools in mudbox way more than zbrush!

Got one week left at EA Canada and its going to be a busy one, so i probably wont be working on anything personal for the next week. So sit tight and stay tuned!

Monday, 22 August 2011

Moloch-chu I choose you!!!!



New update today. Added the straps this afternoon and refined some details. I tried giving some lower jaw/chin winkles just to see how it would look, but i think I'm going to tone it down. Too many directional lines causing un wanted focus to the mouth :P

Going to get this piece prepped for final detailing by the end of this week. Still lots to do (retopo, start details and refine, etc.) Moloch still has a ways to go yet! So stay tuned!

                                                      !!!!!!!!!!UPDATE!!!!!!!!!!

Fixed the mouth wrinkles. They bothered me a lot. Started to do some asymmetry to the face, but it has been busy today so not a lot of down time to work on Moloch today.

Thursday, 18 August 2011

Updates


Just some minor things....haven't lunch crunched in the last 2 days and decided to work on these on the down times at work.

Monday, 15 August 2011

Moloch Lunch crunch



So today, some co workers and I decided to do a lunch crunch. Sculpt a quick rendition of a character within the 1hr time frame that we had.  So our theme was Mortal Kombat and we each picked a character, I picked one Ive never herd of "Molcoh". Ive played the first 3 MK games when they came out in the 90's and that was it, but i thought this guy was rather interesting.

WoW am I slow today! I think my problem is that I was too worried about the details and not focusing on the form. I was also fighting the geo alot! We got this base mesh from a co worker that uses it for his busts, and I really hate the geo around the eyes! Felt like I was always working in the eye sockets because they never looked right.

Anyway I will work on this guy at a later date, it  was fun and we will be doing  another 1hr sculpt tomorrow! Cause Im a bit sloooooow today.

Friday, 5 August 2011

Wip Wip Wip from my wacom tip!



Haven't done too much since last post. Still playing around with the fabric/torso area and being a bit picky with it because i need to retopo and i only want to retop once.

Ill be back on the head come next week. Stay tuned!

Thursday, 28 July 2011

Fabricana!


So over the last few days for about 10-15 min I had at lunch to attack this guy, Ive made the wrinkles in the fabric/his uniform and adjusted his mug. Here's a little snap shot of what he looks like now! Today I attacked his Torso area and defined the wrinkles in the uniform. A little more tweaking and then back to his face (still no defined plans for his collar yet).

Stay tuned!

Side note!! Long weekend ahead so might be a few days before I post more of this guy. But there maybe some more Tiger updates....weather pending :P

Monday, 25 July 2011

Derp!

Behold! The Alien bust I called Akbar!!! (Because he has eyes like Admiral Akbar from Return of the Jedi).


So this is based of my Alien "Blarp" Painting that I still have to complete. This is a Zbrush sculpt done during my lunch over the last few days for 20 min at a time. Its slowly coming together. I think the base sculpt is almost done. Maybe another lunch or two before I can start detailing it, but I need to retopo it first. My plan is to Retop and dump it into mudbox and finish it off in there. Why mudbox you ask? Because I like it!
I know there are Hardcore Zbrush supporters out there, and that's fine! I just consider it a tool and If one tool can perform a function in a manner I like I will use it, and if it doesn't then i will use another tool to get the task done!
So hate on me if you want, its cool :P

Tiger Add-On!



Still plugging away. Didn't get a chance to work on it for the past 2 weeks, but I did this weekend! I added the fenders (still tweaking the damaged look to them) and refining and adding engine deck components.
The engine deck has a lot of tedious detail that will be added and tweaked over the next few sessions i think.

Also Ill be posting images of my lunch time WIP project. Its based off my character alien painting found here...which too...is a WIP   :P  Derp!

Till then...stay tuned!

Friday, 8 July 2011

Hello Kitty!!!





As promised!

Some more WIP's of the Tiger, work that has been done off and on over the last month (some evenings and weekends). Still quite a bit of work to go and I hope to get all the major components built by the end of the month. But with things at work starting to pick up, I think the upcoming late nights at the office and all the weekend sun we have been getting might slow production down a bit.

But time is a ticking, and this beast needs to transform and roll out!

Saturday, 2 July 2011

MIA

So its been over a month since I've last posted. My reason for slacking is....FIFA 12. Last month has been quite busy at EA Canada. I am a part of a large team of artists plugging away on FIFA uniforms and I think in total there are over 1500 in total :P 

Photoshop and I have been spending a few late nights together, but its not as romantic as it sounds.

But because i havent posted anymore WIPS of my TIGER I, doesnt mean I havent been working on it. Quite the opposite! Ill be posting images of my pretty kitty this week, so stay tuned!