Wednesday, 14 May 2014

Tuesday, 30 July 2013



Yuuuuup! Working on another one of these for the next XBOX ONE and Sony PS4 consoles. Cant say exactly what I did on this yet, but its similar to last year with some new additions ;) Anyway I haven't posted in an epoch, been busy with work and life :P Hopefully post some personal work here soon before I go off the grid for awhile....going on a trip to Taiwan and Japan so art production may stop for a bit.

Need to spice things up a bit and go for a wander....been sitting around too much and going stagnant.

As the wise and much respected Bruce Lee once said: 'Running water never grows stale. So you just have to 'keep on flowing.'


Friday, 15 March 2013


Wow, so October was the last time I posted :( A lot has happened since then and a bunch of new work has begun but is still in WIP status. Im back at EA Canada, started another tour in January and will be there will Mid September, and then after that, you'll have to wait and see, big things are on the Horizon!
Anyway here is a self portrait in Silhouette, i was looking at silhouettes today at work and thought it would be nice to do a quick 2D self portrait in...silhouette :P  The weather has been dark and grey so I used that dismal tone in this quick piece. Vancouver is awesome in winter :( Yay sarcasm! 

Tuesday, 30 October 2012

Taking an Image Dump



So... more slug episodes finally aired and I am able to post some more work I did for the show. The Mech Snake (Episode 6 'The Slug Run') was by far the most enjoyable asset I worked on, as I built it, textured it and did some minor rigging. Joey Wilson rigged the body and I did the head components (peddles, handles, etc).
The rest of these images are just examples of the texture jobs on a select few characters and a slug. I worked on a lot more assets but these are the few I enjoyed!





Hopefully I can rummage through the deepest darkest recesses of the interwebs and find better quality footage of some of the Slug episodes. Right now as it stands, most of the episodes uploaded are pretty low quality. Then one day I can put together a demo with more examples of work :P

Wednesday, 10 October 2012

Slugterra



So the show I worked on in January finally aired a few weeks ago and I can show one of the vehicular creatures I  textured. Only 2 episodes have aired on the Disney XD and this guy and a bunch of props were in those episodes but there is more to come. I did a lot of texturing for this show but I also got to build, texture and minorly rigged a cool Snake Mech which I will post later (Once the episode it is featured on has aired). No HD quality footage to post as the online quality episodes I have discovered are not reel worthy.

Wednesday, 5 September 2012

Another title done!


Its finally done! I just finished up on FIFA 13 this year, working on a ton of character kits (Uniforms), for Next Gen consoles (XBox and Playstation) as well as the Current Gen machines (Wii, PSP, etc). Was always fun to work with the team I have every year but I think this will be my last year on FIFA. Time to move on to other things!

Friday, 22 June 2012

Yup...I've been busy at Day job and sucking at Night Job


So Ive been busy at EA during the day and by the time I get home after work and the gym I'm too tired to work on anything. But I have forced myself to do something creative for at least one hour a night within the last few weeks. It could be sculpting or drawing/doodling as long as I use my brain and make art.

Soooo I went back into Moloch and did some re tuning under the observations of Damien. He suggested for me to really push the human anatomy in the face so I took his direction and still going with it. As you know I put Moloch down for a bit due to my personal tragedy and then I tried to get back on track with my life and I started work on him again then I got hit again. Smoked by another unforeseen situation that forced me to move...again. My personal life really has sucked for the last 7 months and I'm still trying to get back up to speed with personal work and my personal life.  So here is some new WIPS of Moloch, yes I'm still not done...I'm pretty close to finishing up this sculpt. Mostly detail work and my personal favourite...wrinkles! I Love sculpting wrinkles!


Here is something else I was working on. I have been doing some more 2D work other than this but I thought Id share this WIP even in its roughest form. Its a pin up Ive been wanting to do for such a long time but never really got around to it. I was to busy with the model/subject of the piece :P She was my muse, my best friend and my partner in crime, but unfortunately she is none of those now.  But she will always be my Pudu :)
I think after I do up Moloch and Texture him, I'm going to focus on this Pin up piece and my Derpy painting and rock out the 2D for a bit. I really want to finish some paintings as I got soooo many WIPs and I really need to get my ass in gear and finish them :P



                                             

Sunday, 13 May 2012

So last post was in February....and it was titled I suck for not posting more often....and it still holds true! I have since quit Nerdcorps and got my seat back at EA for another round of FIFA! This is what I have been busy with, and life changes as well. I moved back to down town Vancouver from desolate Richmond!...I am now close to the beach so not a lot of after work stuff has been done....yeah...2 months of nothing....so no updates here :P I suck :(

Sunday, 12 February 2012

I suck...for not Posting more often!



Yeah so after my last post I went MIA again. I picked up a short contract at my very first 3D company I worked for, Nerdcorps Entertainment Inc. I have been working there as a modeler for the last month on a show called slugteraniea. Its Currently in production but has been announced so I can mention it here
You probably wont see it till about next year I believe.
I just finished up a vehical model on the show which got me inspired to dabble on my Tiger some more. I took a break from it to work on Moloch....which I went back on and re did some of the face. So its still not done :P But then again this weekend is the first in a month that Ive actually worked on anything.  So here is some shots of my updated kitty.








So As you can see I added the tracks!!! They have been placed on the turret and to the base. Right now they are un smoothed and super heavy on the geo. I must think of the best way to minimise the load these things carry at render time. When smoothed they chug my system down and it is not fun to render. Either I minimise the geo or render them separately(Right now all the detail is modeled in). Not sure yet...but Ill be going back to Moloch this upcoming weekend and Kitty will go back in the WIP box for now. I really really want to get Moloch done! I cant wait to start texturing him :P

Friday, 6 January 2012

As promised.



It's Friday and I promised to post some images of where I'm at. I'm 97% done the sculpt...going to tweak a few things and them I'm moving onto my next project. I will do a nice texture and Render of this of course, but the sculpt process is done.