Saturday, 29 October 2011

MIA in HI



Its been awhile since Ive posted! I took of to Hawaii for a week in the beginning of October and when I came back, some changes needed to be made.
A friend of mine, Damien (who is an amazing sculptor and friend) wanted to see where I was at with Moloch.  So I asked him to take a look and get some feed back. Damien knows his craft inside and out, so what ever he says I take it 100% seriously. And what he told me was to make Moloch less fictional and more factual, by this he meant give it more human features and structural anatomy. And really push my shapes and medium masses.

So after a few variations and revisions, this is where I am with him. And I must say I am more than happy with the way he is turning out so far. I put in a lot of time and effort into studying proper facial anatomy and human head reference. I must say Thank you Damien for pointing me in the right direction! And looking at the Moloch post(s) prior to this...wow he sure looked like shit! Thats what you get when you are trying to make stuff (anatomy) up without reference (I was focusing on what a mish mash of ape creature and human would look like). Big FAIL!

But there is still lots to do so stay tuned!

Sunday, 11 September 2011

Wrinkles are just knowledge lines!


Minor update. Started defining and puffing up his facial wrinkles as well as giving some minor surface detail to the skin.This has helped to break up the surface and give me a visual means to find natural looking wrinkle lines.

I just started retopology in Topogun so i can start bringing in more detail in the horns and shoulder areas.

I think once I retopo this guy, ill be giving him the same wrinkle treatment as Moloch. No I haven't updated this guy as Moloch has been a fun one to plug away at it. But his scrotification will be happening soon enough!

Tuesday, 6 September 2011

Hello ladies! Do you like my muscles??


So I ended my contract at EA Canada this past Friday, and today (Monday) I started up again on this guy since my last post. As you know this started off on my lunch hour and I decided to keep plugging away at it. But in the past week I wasn't able to work on his handsomeness, Lord Moloch of the Banana hammocks, due work and wrapping up the game.

But tonight I managed to squeeze some time in, before bed. So here is a little update!

Whats new? Well the base muscle forms were re-cut and I started to layout the wrinkles in the face. Ive been looking at the works of Kenichi Nishida and I really love the way he approaches the fleshy face wrinkles on his characters. So Ive been delicately cutting in roughly where i want some prominent wrinkles to go. That's about it! Oh and i gave him a slight lip curl on his left side....meeeoooow!

Friday, 26 August 2011

Can you feel the base!!!!


Here is a little update. Adjusted some of his features a bit. More so in the jaw and Traps department. I added the base and logo, which for now I'm happy with. Not sure if i want to damage it or make it new and slick looking (which would be a nice contrast).

Still working on the pectoral anatomy but almost pleased with it. It will soon be time to dump him in mudbox and detail him. I like the paint tools in mudbox way more than zbrush!

Got one week left at EA Canada and its going to be a busy one, so i probably wont be working on anything personal for the next week. So sit tight and stay tuned!

Monday, 22 August 2011

Moloch-chu I choose you!!!!



New update today. Added the straps this afternoon and refined some details. I tried giving some lower jaw/chin winkles just to see how it would look, but i think I'm going to tone it down. Too many directional lines causing un wanted focus to the mouth :P

Going to get this piece prepped for final detailing by the end of this week. Still lots to do (retopo, start details and refine, etc.) Moloch still has a ways to go yet! So stay tuned!

                                                      !!!!!!!!!!UPDATE!!!!!!!!!!

Fixed the mouth wrinkles. They bothered me a lot. Started to do some asymmetry to the face, but it has been busy today so not a lot of down time to work on Moloch today.

Thursday, 18 August 2011

Updates


Just some minor things....haven't lunch crunched in the last 2 days and decided to work on these on the down times at work.

Monday, 15 August 2011

Moloch Lunch crunch



So today, some co workers and I decided to do a lunch crunch. Sculpt a quick rendition of a character within the 1hr time frame that we had.  So our theme was Mortal Kombat and we each picked a character, I picked one Ive never herd of "Molcoh". Ive played the first 3 MK games when they came out in the 90's and that was it, but i thought this guy was rather interesting.

WoW am I slow today! I think my problem is that I was too worried about the details and not focusing on the form. I was also fighting the geo alot! We got this base mesh from a co worker that uses it for his busts, and I really hate the geo around the eyes! Felt like I was always working in the eye sockets because they never looked right.

Anyway I will work on this guy at a later date, it  was fun and we will be doing  another 1hr sculpt tomorrow! Cause Im a bit sloooooow today.

Friday, 5 August 2011

Wip Wip Wip from my wacom tip!



Haven't done too much since last post. Still playing around with the fabric/torso area and being a bit picky with it because i need to retopo and i only want to retop once.

Ill be back on the head come next week. Stay tuned!

Thursday, 28 July 2011

Fabricana!


So over the last few days for about 10-15 min I had at lunch to attack this guy, Ive made the wrinkles in the fabric/his uniform and adjusted his mug. Here's a little snap shot of what he looks like now! Today I attacked his Torso area and defined the wrinkles in the uniform. A little more tweaking and then back to his face (still no defined plans for his collar yet).

Stay tuned!

Side note!! Long weekend ahead so might be a few days before I post more of this guy. But there maybe some more Tiger updates....weather pending :P

Monday, 25 July 2011

Derp!

Behold! The Alien bust I called Akbar!!! (Because he has eyes like Admiral Akbar from Return of the Jedi).


So this is based of my Alien "Blarp" Painting that I still have to complete. This is a Zbrush sculpt done during my lunch over the last few days for 20 min at a time. Its slowly coming together. I think the base sculpt is almost done. Maybe another lunch or two before I can start detailing it, but I need to retopo it first. My plan is to Retop and dump it into mudbox and finish it off in there. Why mudbox you ask? Because I like it!
I know there are Hardcore Zbrush supporters out there, and that's fine! I just consider it a tool and If one tool can perform a function in a manner I like I will use it, and if it doesn't then i will use another tool to get the task done!
So hate on me if you want, its cool :P