Tuesday 30 October 2012

Taking an Image Dump



So... more slug episodes finally aired and I am able to post some more work I did for the show. The Mech Snake (Episode 6 'The Slug Run') was by far the most enjoyable asset I worked on, as I built it, textured it and did some minor rigging. Joey Wilson rigged the body and I did the head components (peddles, handles, etc).
The rest of these images are just examples of the texture jobs on a select few characters and a slug. I worked on a lot more assets but these are the few I enjoyed!





Hopefully I can rummage through the deepest darkest recesses of the interwebs and find better quality footage of some of the Slug episodes. Right now as it stands, most of the episodes uploaded are pretty low quality. Then one day I can put together a demo with more examples of work :P

Wednesday 10 October 2012

Slugterra



So the show I worked on in January finally aired a few weeks ago and I can show one of the vehicular creatures I  textured. Only 2 episodes have aired on the Disney XD and this guy and a bunch of props were in those episodes but there is more to come. I did a lot of texturing for this show but I also got to build, texture and minorly rigged a cool Snake Mech which I will post later (Once the episode it is featured on has aired). No HD quality footage to post as the online quality episodes I have discovered are not reel worthy.

Wednesday 5 September 2012

Another title done!


Its finally done! I just finished up on FIFA 13 this year, working on a ton of character kits (Uniforms), for Next Gen consoles (XBox and Playstation) as well as the Current Gen machines (Wii, PSP, etc). Was always fun to work with the team I have every year but I think this will be my last year on FIFA. Time to move on to other things!

Friday 22 June 2012

Yup...I've been busy at Day job and sucking at Night Job


So Ive been busy at EA during the day and by the time I get home after work and the gym I'm too tired to work on anything. But I have forced myself to do something creative for at least one hour a night within the last few weeks. It could be sculpting or drawing/doodling as long as I use my brain and make art.

Soooo I went back into Moloch and did some re tuning under the observations of Damien. He suggested for me to really push the human anatomy in the face so I took his direction and still going with it. As you know I put Moloch down for a bit due to my personal tragedy and then I tried to get back on track with my life and I started work on him again then I got hit again. Smoked by another unforeseen situation that forced me to move...again. My personal life really has sucked for the last 7 months and I'm still trying to get back up to speed with personal work and my personal life.  So here is some new WIPS of Moloch, yes I'm still not done...I'm pretty close to finishing up this sculpt. Mostly detail work and my personal favourite...wrinkles! I Love sculpting wrinkles!


Here is something else I was working on. I have been doing some more 2D work other than this but I thought Id share this WIP even in its roughest form. Its a pin up Ive been wanting to do for such a long time but never really got around to it. I was to busy with the model/subject of the piece :P She was my muse, my best friend and my partner in crime, but unfortunately she is none of those now.  But she will always be my Pudu :)
I think after I do up Moloch and Texture him, I'm going to focus on this Pin up piece and my Derpy painting and rock out the 2D for a bit. I really want to finish some paintings as I got soooo many WIPs and I really need to get my ass in gear and finish them :P



                                             

Sunday 13 May 2012

So last post was in February....and it was titled I suck for not posting more often....and it still holds true! I have since quit Nerdcorps and got my seat back at EA for another round of FIFA! This is what I have been busy with, and life changes as well. I moved back to down town Vancouver from desolate Richmond!...I am now close to the beach so not a lot of after work stuff has been done....yeah...2 months of nothing....so no updates here :P I suck :(

Sunday 12 February 2012

I suck...for not Posting more often!



Yeah so after my last post I went MIA again. I picked up a short contract at my very first 3D company I worked for, Nerdcorps Entertainment Inc. I have been working there as a modeler for the last month on a show called slugteraniea. Its Currently in production but has been announced so I can mention it here
You probably wont see it till about next year I believe.
I just finished up a vehical model on the show which got me inspired to dabble on my Tiger some more. I took a break from it to work on Moloch....which I went back on and re did some of the face. So its still not done :P But then again this weekend is the first in a month that Ive actually worked on anything.  So here is some shots of my updated kitty.








So As you can see I added the tracks!!! They have been placed on the turret and to the base. Right now they are un smoothed and super heavy on the geo. I must think of the best way to minimise the load these things carry at render time. When smoothed they chug my system down and it is not fun to render. Either I minimise the geo or render them separately(Right now all the detail is modeled in). Not sure yet...but Ill be going back to Moloch this upcoming weekend and Kitty will go back in the WIP box for now. I really really want to get Moloch done! I cant wait to start texturing him :P

Friday 6 January 2012

As promised.



It's Friday and I promised to post some images of where I'm at. I'm 97% done the sculpt...going to tweak a few things and them I'm moving onto my next project. I will do a nice texture and Render of this of course, but the sculpt process is done.

Monday 2 January 2012

I'll be back soon

I'm sure it has been noticed that I haven't posted anything since Nov. 7th. and I'm sorry to be MIA for so long.
But for the last 2 months Ive been coping with some personal tragedy that I experienced after my last post. It really knocked me off my feet and took me to a very sad, dark and lonely place. My life got shaken up and I had to roll with all the punches. I also had to pick up what was left of myself as well as my earthly belongings and move to a new location. My world got turned upside down in an instant and I didn't even see it coming. What I experienced, I never really went through before and I didn't handle it well. It changed me and I really didn't do too much for the last 2 months but unravel and discover somethings about my self and how a person can fall apart and have their life change in an instant.

Life is strange and when you least expect it, it tosses in a curve ball and makes you shift into a unpredicted or unplanned path that maybe inconceivable to you at the time.

That all being said, I put all things in my life on hold and tried to get my shit together, which I'm still working on. But it is only been until recently that I started engaging in creating art again.
I avoided using my work as an escape from my ordeal as I didn't want to taint the joy of creating art. I've tried this in the past and it affected my work in a negative way and chose not to do it again.
But now that I am slowly getting settled into my new life Ive started sculpting again, and by the end of the week you should see the final result of Moloch.

Till then, stay tuned.

J