Testing out some renders in Marmoset with maps generated out of Substance Painter. Still trying to teak render settings to get the look I had in SP. I will also separate the Button Geo as they are to be illuminated buttons not dull plastic, so emissive needs applying.
Sunday, 21 February 2016
Wednesday, 10 February 2016
Beat Bugs finally Announced
WATCH TRAILER HERE
After 11 months or so that Ive been working on this production, the trailer finally got released. I was a senior texture and shading artist for most of it and recently been bumped to Lead supervisor shading and texture artist to help finish off the rest of production. Looking forward to seeing this on Netfix this summer. Read more about the series here:
http://www.usatoday.com/story/life/tv/2016/02/10/netflixs-beat-bugs-has-ticket-ride-beatles-tunes/80058328/
and here:
After 11 months or so that Ive been working on this production, the trailer finally got released. I was a senior texture and shading artist for most of it and recently been bumped to Lead supervisor shading and texture artist to help finish off the rest of production. Looking forward to seeing this on Netfix this summer. Read more about the series here:
http://www.usatoday.com/story/life/tv/2016/02/10/netflixs-beat-bugs-has-ticket-ride-beatles-tunes/80058328/
and here:
Tuesday, 2 February 2016
Darth Vader Collar
This is collar asset of my full character Vader sculpt I'm working on. Ill be posting some renders of the chest box and belt soon. I've been busy with work as my current project is cranking down. Renders were done in KeyShot and modeling in Maya. I roughed out the head real quick and will start sculpting that soon as well. In the mean time this is just a temp to show how the collar sits in context.
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